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E

empty() - function in com.undefined.stellar.data.suggestion.Suggestion.Companion
Returns an empty Suggestion that will not show up.
EnchantCommand - class in com.undefined.stellar
 
ENTITIES - enum entry in com.undefined.stellar.argument.entity.EntityDisplayType

Allows you to select any number of entities, including player.

ENTITY - enum entry in com.undefined.stellar.argument.entity.EntityDisplayType

Allows you to only select one entity, including players.

EntityAnchor - class in com.undefined.stellar.data.argument
An enum that has two possible values: FEET and EYES.
EntityAnchor.Companion - class in com.undefined.stellar.data.argument.EntityAnchor
 
EntityAnchorArgument - class in com.undefined.stellar.argument.entity
An argument that allows you to type either eyes or feet, and returns an instance of EntityAnchor.
EntityArgument - class in com.undefined.stellar.argument.entity
An argument that allows for the selection of a single, or multiple entities.
EntityDisplayType - class in com.undefined.stellar.argument.entity
Dictates which entities are allowed, and the quantity of entities that are allowed.
EnumArgument - class in com.undefined.stellar.argument.list
An extension of ListArgument, using a StringArgument as a base, that creates a list of suggestions based on an enum.
EnumFormatting - class in com.undefined.stellar.data.argument
Dictates of an enum should be formatted when turned into a string.
EnvironmentArgument - class in com.undefined.stellar.argument.world
An argument that allows you to pass in a NamespacedKey, which resolves into World.Environment.
equals(java.lang.Object) - function in org.bukkit.plugin.PluginBase
 
ExecutableExecution - class in com.undefined.stellar.data.execution
 
ExecutableRequirement - class in com.undefined.stellar.data.requirement
 
ExecutableRunnable - class in com.undefined.stellar.data.execution
 
ExecutableSuggestion - class in com.undefined.stellar.data.suggestion
 
EYES - enum entry in com.undefined.stellar.data.argument.EntityAnchor

Represents an offset from the eyes. This value requires an entity to be present.

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