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- empty() - function in com.undefined.stellar.data.suggestion.Suggestion.Companion
- Returns an empty Suggestion that will not show up.
- EnchantCommand - class in com.undefined.stellar
- ENTITIES - enum entry in com.undefined.stellar.argument.entity.EntityDisplayType
Allows you to select any number of entities, including player.
- ENTITY - enum entry in com.undefined.stellar.argument.entity.EntityDisplayType
Allows you to only select one entity, including players.
- EntityAnchor - class in com.undefined.stellar.data.argument
- An enum that has two possible values: FEET and EYES.
- EntityAnchor.Companion - class in com.undefined.stellar.data.argument.EntityAnchor
- EntityAnchorArgument - class in com.undefined.stellar.argument.entity
- An argument that allows you to type either
eyes
orfeet
, and returns an instance of EntityAnchor. - EntityArgument - class in com.undefined.stellar.argument.entity
- An argument that allows for the selection of a single, or multiple entities.
- EntityDisplayType - class in com.undefined.stellar.argument.entity
- Dictates which entities are allowed, and the quantity of entities that are allowed.
- EnumArgument - class in com.undefined.stellar.argument.list
- An extension of ListArgument, using a StringArgument as a base, that creates a list of suggestions based on an enum.
- EnumFormatting - class in com.undefined.stellar.data.argument
- Dictates of an enum should be formatted when turned into a string.
- EnvironmentArgument - class in com.undefined.stellar.argument.world
- An argument that allows you to pass in a NamespacedKey, which resolves into World.Environment.
- equals(java.lang.Object) - function in org.bukkit.plugin.PluginBase
- ExecutableExecution - class in com.undefined.stellar.data.execution
- ExecutableRequirement - class in com.undefined.stellar.data.requirement
- ExecutableRunnable - class in com.undefined.stellar.data.execution
- ExecutableSuggestion - class in com.undefined.stellar.data.suggestion
- EYES - enum entry in com.undefined.stellar.data.argument.EntityAnchor
Represents an offset from the eyes. This value requires an entity to be present.