Class EntityArgument

  • All Implemented Interfaces:

    
    public final class EntityArgument
    extends AbstractStellarArgument<EntityArgument, Entity>
                        

    An argument that allows for the selection of a single, or multiple entities. It also includes the use of target selectors (@a, @e, etc.).

    You can customize quantity and type of entities that the player can select using the EntityDisplayType enum.

    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
    • Method Summary

      Modifier and Type Method Description
      final EntityDisplayType getType()
      • Methods inherited from class com.undefined.stellar.AbstractStellarArgument

        addAsyncSuggestion, addAsyncSuggestion, addFutureSuggestion, addFutureSuggestion, addSuggestion, addSuggestion, addSuggestion, addSuggestion, addSuggestionOffset, addSuggestions, addSuggestions, clearInformation, getArgumentType, getGlobalFailureExecutions, getParent, getSuggestionOffset, getSuggestions, hasGlobalHiddenDefaultFailureMessages, register, setDescription, setInformation, setParent, setSuggestionOffset, setSuggestionOffset, setUsageText
      • Methods inherited from class com.undefined.stellar.AbstractStellarCommand

        addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAdvancedListArgument, addAlias, addAliases, addAngleArgument, addArgument, addArgument, addAsyncExecution, addAsyncExecution, addAsyncRunnable, addAsyncRunnable, addAxisArgument, addBlockDataArgument, addBlockPredicateArgument, addBooleanArgument, addColorArgument, addComponentArgument, addDisplaySlotArgument, addDoubleArgument, addDoubleArgument, addDoubleArgument, addDoubleRangeArgument, addEntityAnchorArgument, addEntityArgument, addEnumArgument, addEnumArgument, addEnumArgument, addEnumArgument, addEnumArgument, addEnvironmentArgument, addExecution, addExecution, addFailureExecution, addFailureExecution, addFailureMessage, addFailureMessage, addFloatArgument, addFloatArgument, addFloatArgument, addGameModeArgument, addGameProfileArgument, addGlobalFailureExecution, addGlobalFailureExecution, addGlobalFailureMessage, addGlobalFailureMessage, addHeightMapArgument, addIntRangeArgument, addIntegerArgument, addIntegerArgument, addIntegerArgument, addItemSlotArgument, addItemStackArgument, addItemStackPredicateArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addListArgument, addLiteralArgument, addLocationArgument, addLongArgument, addLongArgument, addLongArgument, addLootTableArgument, addMessageArgument, addMirrorArgument, addNamespacedKeyArgument, addObjectiveArgument, addObjectiveCriteriaArgument, addOnlinePlayersArgument, addOnlinePlayersArgument, addOnlinePlayersArgument, addOperationArgument, addParticleArgument, addPhraseArgument, addRequirement, addRequirement, addRequirement, addRequirement, addRequirements, addRequirements, addRotationArgument, addRunnable, addRunnable, addScoreHolderArgument, addStringArgument, addStringArgument, addStructureRotationArgument, addStyleArgument, addTeamArgument, addTimeArgument, addTimeArgument, addUUIDArgument, clearAliases, getAliases, getArguments, getExecutions, getFailureExecutions, getHideDefaultFailureMessages, getName, getNms, getRequirements, getRunnables, hideDefaultFailureMessages, hideDefaultFailureMessages, hideDefaultFailureMessages, setHideDefaultFailureMessages, setNms
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait